Welcome to the Outbreak Campaign, a Necromunda campaign set in a quarantined section of the hive, gripped by a mysterious outbreak. The dome has been sealed shut, and now survival is the only goal — no one knows if, or when, the gates will open again.
The Outbreak Campaign unfolds over two phases:
Phase One: Players create lean, desperate gangs trying to fight their way back to their hideouts. Options and credits are limited.
Phase Two: Survivors can rebuild, replenishing their gangs with all that the underhive has to offer.
The catch? Once gangs are built, they must endure with what they have. Outside of the one time replenishment there is no chance to recruit new fighters or buy equipment in the usual way. Instead, gangs survive by scavenging caches left behind by the Dome Guilders, scraping together whatever tools and weapons they can find.
An Outbreak Campaign is far deadlier than a standard campaign — fighters are harder to replace, resources are scarcer, and death stalks the hive at every turn.
Phase 1
Starting credits are reduced to 1500 (instead of 3000).
Only equipment from the House List may be purchased (no Trading Post access).
Gangs may hire a maximum of 3 Hired Guns.
Hired Guns include Hangers-on, Bounty Hunters, and Brutes.
Phase 2
Each gang receives an additional 1500 credits to replenish their forces.
Any item from the Trading Post may be purchased.
The Hired Gun limit increases to 6
Timings:
Saturday
Welcome 09:30 - 10:00
Game 1 10:00 - 12:00
Lunch* 12:00 - 13:00
Game 2 13:00 - 15:00
Game 3 15:30 - 17:30
Sunday
Game 4 10:00 - 12:00
Lunch* 12:00 - 13:00
Game 5 13:00 - 15:00
Game 6 15:30 - 17:30
Awards Ceremony
*not provided
CLICK HERE for online Necromunda rules resource.